Zodiac

The twelve constellations in the Krynn zodiac are defined by the plane of the ecliptic -- the path of the sun through the sky of Krynn, recurring every year. By convention, the zodiac starts with the sun's position on the first day of spring -- Mishamont 1 -- with the constellation Vast, associated with the god Mishakal. After that, the constellations in order are the other two spring constellations Beast (Chislev) and Harp (Branchala); the summer constellations Bison's Head (Kiri-Jolith), Condor (Sargonnas), and Torch (Sirrion); the autumn constellations Hammer (Reorx), Broken Scale (Hiddukel), and Dark Hood (Morgion); and the winter constellations Phoenix (Habbakuk), Goat's Skull (Chemosh), and Dragon Turtle (Zeboim).

Importantly, the season names above refer to the seasons when the Sun is in each constellation -- which is the opposite of the seasons when the constellations are most visible in the sky. At midnight in the middle of Mishamont, the Sun is in Vast on the opposite side of the planet, so the constellation directly overhead is Hammer.

Astrologers on Krynn find some of these names cumbersome, and therefore for the purposes of astrology these constellations are frequently referred to by the names Vast, Beast, Harp, Bison, Condor, Torch, Hammer, Scale, Hood, Phoenix, Goat, and Turtle.

Note deviations from Dragonlance canon: given that the months are named after these twelve gods, it does not make sense that some of them are constellations and some are planets or stars. In the canon of this campaign, therefore, Chislev is not a planet but the constellation Beast; Sirrion is not a planet but the constellation Torch; and Reorx is not a red star but the constellation Hammer (though in that constellation is a red star of the same name). Instead, the planets correspond to the days of the week: Gilean, Solinari, Nuitari, Lunitari, Majere, Shinare, and Zivilyn. These seven planets plus the Sun and the ascendant point are traditionally used in astrology.